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Discussion Starter · #1 ·
String 1 Position #1 Draw and fire 2 shots to the body and 1 to head on T1. 3 shots
String 2 Position #1 Draw and fire 2 shots to the body and 1 to head on T2. 3 shots
String 3 Position #1 Draw and fire 2 shots to the body and 1 to head on T3. 3 shots
String 4 Position #1 Draw and fire 2 shots at each head T1 - T3. 6 shots
String 5 Position #1 Start gun in "WEAK" hand pointed down range at a 45 degree angle, safety may be off, but finger must be out of trigger guard, fire 1 shot at each T1 - T3. 3 shots
String 6 Position #1 The shooter will load three rounds maximum in the handgun and begin standing, facing up-range (back to target). On the start signal, the shooter will turn, draw, and engage targets T1 through T3 with one round each. The shooter will then perform a slide-lock reload and re-engage targets T1 through T3 with one round each. 6 shots
String 7 Position #1 Draw and fire 2 shots at each T1 - T3 "STRONG" hand only. 6 shots
STAGE-2
10 Yards
String 1 Position #2 Draw and advance toward targets, fire 2 shots at each T1 - T3 while moving forward (all shots must be fired while moving) there is a forward fault line at the 5 yds line for this string. 6 shots
String 2 Position #3 Draw and retreat from targets, fire 2 shots at each T1 - T3 while retreating (all shots must be fired while moving). 6 shots
String 3 Position #2 (Load 6 rounds MAX. in pistol) Start back to targets, turn and fire 2 shots at each T1 - T3, reload from slidelock and fire 2 shots at each T1 - T3. 12 shots
String 4 Position #2 Draw and fire 2 shots at each T1 - T3 "STRONG" hand only. 6 shots
STAGE-3 20 Yards (Bianchi style barricade and 55 gal. barrel required)
String 1 Position #4 Draw and fire 2 shots at each T1 - T3 from either side of barricade, perform a Tactical Reload -or- a Reload With Retention and fire 2 shots at each T1 - T3 from the opposite side of barricade. 12 shots
String 2 Position #4 Draw and fire 2 shots at each T1 - T3 from either side of barricade, perform a Tactical Reload -or- a Reload With Retention and advance to Position #5, fire 2 shots at each T1 - T3 from around either side of 55 gal. barrel. 12 shots
String 3 Position #5 Draw, kneel and fire 2 shots at each T1 - T3 from around either side of 55 gal. barrel. 6 shots

Start position for all strings EXCEPT Stage One/String 5 is hands naturally at your side.

Classifier - 0001
 

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Gun Games aren't REALITY! So where does a timer fit in tactical training? Tactical movement in a hostile area has very little to do with speed. It is very difficult to scan areas of concealment and cover for a hostile, before you enter a potential ambush site, while running like a freaken jack rabbit. If your shot placement is good with the first bullet, there is no need to waste your time worrying about splits. They are redundent.

And I have a timer, that I use for gun games.
 

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Discussion Starter · #3 ·
first 9 shots, 3 strings of fire, should

be under 5 seconds, open wear, 6 seconds, concealed rig and ccw gun.
 

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Discussion Starter · #4 ·
the 6 head hits should be no more

than 3.5 seconds, Govt model and open wear, 4.5 seconds ccw and lw commander.
 

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I prefer the Combat Commander myself. Wannabe, are you going shooting today?
 

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Discussion Starter · #7 ·
slide lock reload stage should be under

5.5 seconds, openly worn GM, under 6.5 secs, ccw'd commander.
 

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Discussion Starter · #8 ·
draw, 6 hits strong hand only=4 secs

openly worn GM, 5 seconds ccw'd lw commander.
 

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So what are you shooting today, wannabe?
 

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Discussion Starter · #10 ·
so WHERE do u C running in the above

stupid? who said anything about being AMBUSHED, stupid? If I have a DERRINGER, I could EASILY ambush a dumbass like YOU with your stupid 308.
 

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Discussion Starter · #11 ·
depends upon how long have to WORK

this morning, dummy. Maybe just the .22 unit, maybe the Gold Cup, maybe also the 9mm lw Commander. Have to wait and see. :)
 

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Are you gonna invite your parole officer too? Wannabe
 

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Discussion Starter · #13 ·
10 yd, fire while moving stages, should

be 4 seconds while advancing 4.5 secs while retreating, openly worn GM, add .5 seco for ccw'd lw Commander.
 

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Discussion Starter · #15 ·
10 yd strong hand only should add no

more than .5 sec to 7 yd time, openly worn GM, no more than 1 second, ccw 'd lw commander.
 

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Discussion Starter · #16 ·
10 yd, draw, 2 on 3, slide lock reload,

2 on 3 again, no more than 7 secs, openly worn Govt Model, no more than 8 secs, lw Commnader, ccw'd.
 

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Discussion Starter · #17 ·
20 yds, 2 on 3, reload, 2 on 3 again

using other side of barricade, retaining the first mag, 12 secs, openly worn GM, 14 seconds, ccw'd lw commander
 

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Discussion Starter · #18 ·
add about 3 seconds for the 5 yd forward

move to the barrel. It might take a bit longer, but you get to fire a bit faster, being 5 yds closer to the target, too.
 

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Discussion Starter · #19 ·
kneeling , 2 on 3, around the barrel

6 secs openly worn GM, 7 secs for ccw'd lw commander
 

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And you have a witness to these alleged timings?
 
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